| Full title | Virtual Animation of the
Kinematics of the Human for Industrial, Educational and Research Purposes |
Summary
| A source of high-quality
data of both morphological and kinematics models of human joints will be created.
The data will be collected by novel techniques developed by the proposers. These
techniques will allow data to be obtained that is of potential interest in related
fields across industry, medical education and research. At present, little accurate
or reliable data concerning joint modeling is available, which often leads to
simplification. Once created, the data will be available via the Internet to allow
users to gain new knowledge on functional anatomy. Raw data will be available
for downloading to allow industrial users to improve their own products and competitiveness.
The interface will employ state-of-the-art multimedia techniques and 3D simulations
in a virtual reality environment to demonstrate joint behaviour. Electronic tutorials
will be supplied to help give medical staff and students to a better understanding
of functional anatomy. |
| Time frame | 2000-2001 |
| Funded
by | European Commission DG XIII |
| Project
leader for Campus Bio-Medico | Michele
Crudele |
| Main partners | Main
contractor: Université Libre de Bruxelles (Belgium) Istituti Ortopedici
Rizzoli (Italy) Università degli Studi di Sassari (Italy) De Montfort
University (United Kingdom) Neurosoft S.A. (Greece) Engineering Systems
International S.A. (France) |
| Campus
Bio-Medico role | Software production for educational support. Technologies
for delivering VAKHUM results to standard platforms. The work will be carried
out in collaboration with the Mediateca-ELIS |
| Reference
web site | http://www.ulb.ac.be/project/vakhum/index.html |
| Notes | An
overview of the project in the Cultivate Interactive on-line magazine by the European
Commission http://www.cultivate-int.org/issue2/vakhum/ |